For the past 8 months or so, I've been chipping away at an open world puzzle game called Pipe Push Paradise. It's a small, quiet and difficult game inspired by designers like Stephen Lavelle, Alan Hazelden and Jonathan Blow. The idea is very simple - you explore a tile-based world and push pipes around to construct conduits for water. A GIF is worth a thousand JPGs, so here's some GIFs:
I don't want to spoil too much, so hopefully you get the idea. Here's a broad summary of the work done so far:
- Designed and programmed a system that isn't busted (anymore)
- Fixed ~150 bugs, ranging from mild to disastrous
- Made ~150 puzzles, cut 102 of them
- Teo Zamudio designed the main character, see more of his work here
- Made some ambient music
- Some "sound design" (aka foley recorded with my phone)
- Serviceable UI
Lately, I've been adding some primitive NPCs and dialogue and testing some sweeping changes and optimizations in the code. There's still some major to-dos, mostly related to artwork improvements and general polish. I think the puzzle design is basically finished at this point, but I thought I was 80% done when I was actually 40% done, so you never know. Everything is subject to change, deletion, replacement.
Ok, that's enough for now! I'll share more when there's more to share.